This week, we picked our two strongest
models and, using critiques from class, developed them further. From
there, we made larger, more polished models. We chose to work with the beehive
model and the path model. We felt that these figures were both more
complex, and had the potential to be explored further as we transitioned
toward finished pieces. Our water model was a good way to examine
hollow laminated forms, but we ultimately decided that was well
represented in our beehive model. We were happy with how the dome model
turned out, and it was interesting to try different arrangements of the
pieces, but we felt that there was nowhere to go from the initial
model. For the beehive model, there were a
number of changes we were interested in making. We first discussed
different options for the overall shape of the beehive. We felt that
our original square shape was too manufactured, and clashed with the
other organic elements. We considered using a circle, but thought that
would be too similar to the curved shapes we were cutting out. We
compromised on a hexagon outline, to mirror the smaller hexagons we were
cutting out, to add emphasis to the piece’s connection to beehives. Once we’d decided the piece’s shape,
we found that two canals left us with too much open space, so we
increased to three. This allowed us room to still add hexagons, but not
so much room that the piece looked empty. We also want to incorporate
our dome model into this update. Specifically, we were interested in
the pieces of the dome that were cut out from the side. To use this in
our beehive model, we let of the canals intersect with the side of the
model. Once we’d determined where the canals
would be, we could add the hexagons back in. Originally, we’d planned
to have the hexagons take up all of the space that didn’t have canals
running through it. We had trouble getting this part of the image to
cut during our first model, so we were unable to see what it looked
like. However, now that we’d been able to see what the model looked
like with holes cut through it, we realized that the figure would be too
busy with hexagons everywhere. Instead, we decided to have a few
hexagons growing off of each canal, to suggest that they existed
everywhere without actually showing all of them. Illustrator view of beehiveTop view of model and canalSide view of modelAngled view of beehiveThis project also helped us learn
about the relationship between the Illustrator model and the actual
laser-cut form. We were hesitant to add too many shapes into our
Illustrator image, because on the computer you can clearly see how all
of the shapes move throughout the form. The end result is fairly busy.
However, since we cut the pieces out of an opaque substance (wood), the
end result still has a lot of empty space. We considered cutting the
pieces out of plexiglass, which would allow us to see the movement of
the canals. If we continue with this model in our final project,
changing material could help show the intricacy of the form. For the path model, we wanted to add
more drama. We felt that our initial model captured the basic idea
well. However, the height difference was too small to be meaningful.
In the updated model, we decided to use a much thicker material, so
that each layer had a dramatic increase. We also broke the path up into
more sections, so that the tallest parts had more levels to work with. In our first model, we’d talked about
doing something with the bottom of the piece, so that instead of laying
flat, it also curved to complement the top half. We decided to do this
by reversing the curves. In the places where the path rose on the top,
it would stay flat on the bottom. Where it stayed flat on the bottom,
it would curve on the top. This would make the model look like it was
in motion, swirling around itself. Final figure, top sideThis model was more time-consuming in
Illustrator, because there were over two hundred pieces to make. We
relied heavily on the “blend” tool, so that the end of each piece had an
appropriate curve for its position. In most cases, this tool worked
well. Even though the two sides of the path followed different curves,
they almost always faced the same direction, either increasing or
decreasing in curvature. However, one part of the path had a convex
curve transition into concave. Instead of forming a straight line in
the middle, Illustrator created a series of squiggly curves throughout
the transition. Trouble with blending toolOrganized layers for each sectionOne overarching layer
As in the original model, all of the
piece lengths were determined by eyeballing the picture. This was not
the most efficient method, since we would occasionally have to backtrack
and delete a series of pieces, because the spacing hadn’t worked out
correctly. If we were to continue working on this form in the future,
we would use a formula to determine the lengths. This would both save
time and give a more cohesive curve.
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